UX Awards

The Premier Awards for Exceptional Digital Experience

WellComm Mobile Application Details

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WellComm helps users who belong in a community achieve their optimum wellness.



This application is designed to cultivate and imbed a positive culture of wellness among members of participating organizations. By using this application, employees will be able to develop not only awareness of the importance of wellness but also a means to improve their own.

The concept was developed in a university based in the Middle East during the fall semester of 2014. It was intended to improve faculty and staff experience of the Community Wellness Center. Despite the availability of a center, motivation to use the facilities and opportunities for non-academic interaction is greatly lacking. This is a result of people’s difficulties in adjusting their busy schedule to accommodate a regular fitness routine and social interactions.

The app is divided into four core areas. Each area can be customized to create a bespoke application, tailor made to suit users’ individual and unique requirements. The Community will serve as a networking tool (opt-in) where members can interact. Under My Wellness, My Record features a comprehensive log of the user’s daily activities that can be linked to other apps and parts of the community (i.e. health center and gym trainers); and in My Calendar, users can view their own schedule while having a comprehensive view and access of various events related to their wellness (i.e. gym and groups schedules). Within On-The-Go, the Status & Chat allow users to find ‘buddies’ to do activities with. Online groups and friends will be featured but they have the option of staying offline. The On-The-Go Dashboard will display information users need while exercising. It can track their activities and can be linked and recorded under My Record. An emergency button with a GPS feature linked to local ambulances and hospitals will be available. The Programs section will serve as the library of activities shared and created by the community over time. These will be organized in categories (Body, Mind, & Soul) for easy access and navigation.



Why this project is worthy of a UX Award:

The World Health Organization defines wellness as "...a state of complete physical, mental, and social well-being, and not merely the absence of disease or infirmity." Maintaining an optimal level of wellness in all three dimensions is critical to lead a higher quality of life and directly affects a person’s emotions, actions, and personal growth. Human knowledge and creativity are vital resources that must be cultivated. However, people who work in places such as universities tend to find it difficult to balance their work and personal lives. Which leads to chronic illnesses, absenteeism, accidents, and apathy. This platform is created to assist people in making time to improve their wellbeing with the support of their community and their surroundings.

By having the company provide their employees memberships (opt-in), this application can provide connections to people within the parameters of a community. This gives users more of a chance to physically interact within the spaces they spend most of their time in. It also narrows the theme down to focus on “wellness” through the various features within the application. This can increase the chance of creating a community that focuses on living a healthy and balanced life. The community being actively involved in sharing their activities, interests, and opinions is the driving force of this application. While other fitness and social applications exist, having these features integrated in a single platform can minimize user navigation and integrate related features to improve user experience.

This application can help raise the general wellbeing of its community by helping each individual achieve an optimal level of wellbeing. This is made possible is through an application that caters to the individual needs of its users, taking into account personal schedules, interests, and fitness goals, in an accessible, easy to use, and interactive way.



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